A Survey of Currently Implemented WebQuests in Computer Science and Computer Technology
A WebQuest is a learning strategy developed by
Professor Bernie Dodge in 1995 (March & Ozline.com, 1998). WebQuests utilizes technologies
associated with the World Wide Web and the Internet to support cooperative and
active learning methods. According
to Kenton Letkeman, creator of Canada's National Water Crisis WebQuest, a
WebQuest learning strategy is a super learning tool. "WebQuests allow
students to explore issues and find their own answers" (Star, 2002). WebQuests follow a particular pattern
that can be found at Bernie Dodge's WebQuest Page (Dodge, 2001). This formula includes:
1.
An introduction to the problem.
2.
The task description.
3.
The process used to
perform the task.
4.
The required resources.
5.
The evaluation measures.
6.
The conclusion which sums up the
activities.
This process is summarized as well in (Star, 2002),
(Grabe & Grabe, 1998), and (Seamon, 2001). WebQuests can be use in support of various subject areas. They can range from short-term lessons
that can be implemented in approximately one week, to long-term lessons that
might run an entire semester.
However, the goal of all WebQuests is to support active and cooperative
learning using a "Knowledge as Design" (Grabe & Grabe, 1998)
approach.
In the following sections I focus on WebQuests in the
computer science discipline. Six
alternative computer science WebQuests were surveyed. In the survey I provide a
brief analysis of each site along with an analyst of the subject area covered. Following the survey, I point out some basic findings
including possible alternatives for future WebQuests.
The following is a list of the sites that
were surveyed along with a description of the content of each site, authentic
learning implications, and related subject areas covered.
1.
Web Design Page (Keach,
1999).
This WebQuest provides an authentic lesson
in the development of a web site for a business or organization. It assist students in finding the
required resources for building a web site using a web authoring software
program. It incorporates authentic
learning by requiring students to apply their business, marketing, and
communication skills in the development of a real world web site. In addition, students also learn the
skills of how to design and construct a web site. The primary subject area
covered is in Business Computer
Information Systems with secondary emphasis in Marketing, Communication,
Management, and Computer Applications.
2.
Basic Network Design
(Plunkett, 1999).
This WebQuest provides an authentic lesson
in computer network design. It assist the students in building a design by
pointing out sites relating to the fundamentals of networks, servers, and
networking products. Expert advice
can be obtained from two different sites.
Additionally a computer vendor list is provided. The Quest incorporates authentic
learning by requiring the student to create and present a presentation to a
school board who has made a network analysis request. Alternatives and options must be part of this
presentation. Additionally, the
capability to ask an expert's opinion adds a sense of reality to this
WebQuest. The primary subject
areas covered are networking and telecommunications.
3.
Software Evaluation Web
Quest (Gruber, 1999).
This WebQuest provides an authentic lesson
in the development of a software evaluation tool. It assist students in identifying the criteria that could be
used in the evaluation of software by providing links to resources related to
reviewing software. Most of these
sites are educational in nature.
The WebQuest incorporates authentic learning by requiring students to
use their software evaluation tool in the evaluation of multiple software
programs. Additionally, it asks
the students to take on alternative stakeholder roles in the evaluation
process. The primary subject
covered is software engineering.
4.
Visual Basic WebQuest
(Bellacera, 2000).
This WebQuest provides a lesson in the
introduction of Visual Basic as a computer programming language. It assist students by providing
alternative resources that explain the basic features of this language and
suggests the goal of learning how to create a simple Visual Basic application
that incorporates the learned features.
In my opinion this WebQuest lacks an authentic learning perspective,
however. In particular, this site
does not support a particular project or reason for learning Visual Basic. The primary subject covered is computer
programming.
5.
How to Evaluate Websites
WebQuest (Botha, 2002).
This WebQuest provides a lesson in how to
evaluate a website that can be used as a high school science research
information source. It assist students by providing a list of resources that
can be used to create criteria for a website evaluation. It incorporates active learning, in
that it requires students to create an evaluation criteria list in the study of
website evaluation. Additionally,
it is to be used by others who will be posting new resources to this
website. The primary subject covered
is web page design with alternative subject areas of graphics design and
science.
6.
Computer Science Project
Research and Development WebQuest (Peterson, 2001).
This WebQuest provides a lesson in the dynamics of software development in a team environment. It assist the students by providing a set of resources covering an array of programming standards and styles. Authentic learning is incorporated through the development of a software application by a team of programmers. Feedback from experts is also available to the students. The primary subject area covered is software engineering.
Of the sites that were reviewed, all contained the six
building blocks used to create WebQuests.
Most of these sites made use of Bernie Dodge's WebQuest Template (Dodge,
n.d.) or one that is based on it.
Through the use of this template, these WebQuests followed the same
basic pattern and were easy to understand and follow. All but one of the WebQuests defined a real world problem
and linked the WebQuest to the solution of that problem. An example solution would be to include a final presentation for expert
review or a solution to a problem.
In this context, WebQuests promote higher level learning and develop
problem-solving skills. Many of
the WebQuests tied multiple disciplines together. However, in all of the WebQuests, the activity's end product
required students to communicate well.
As such, WebQuests by default promoted communication skills in the
learner. Finally, it was
surprising to see such a breadth of coverage in different areas in computer
science. Key areas of the computer
science curriculum addressed by these WebQuests included software engineering,
network design, information systems, user interface design, and programming
languages.
It is easy to see that a WebQuest could be used in
support of any topic in the computer science area. Most of the WebQuests found in this survey were built
for 11th and 12th graders.
However, it would be simple enough to integrate these WebQuests into a
college environment. An initial
notion concerning WebQuests in computer science might be that it is a very
technical discipline that requires many detailed skills that cannot be
effectively addressed by this type of learning tool. In my opinion this notion cannot be more false. Computer science can be applied to many
alternative disciplines such as bioinformatics, industrial engineering,
business, genetics, and others.
The multidisciplinary nature of computer science allows a WebQuest a
tremendous amount of flexibility.
For example a WebQuest addressing an evolutionary programming problem
might require background research in genetics and evolutionary design. It could make for an extremely
fascinating WebQuest that could be targeted to undergraduate or graduate
students in computer science.
There is a tremendous opportunity for educators to use WebQuest a
beneficial learning approach. The
sites that were surveyed bore this out.
Bellacera, Carolyn. (December 12, 2000). Visual
Basic Webquest [Online]. Available:
http://www.ic.sunysb.edu/Stu/cbellace/webquest.html [July 2002]
Botha, Alwyn, (2002). How to Evaluate Websites
WebQuest [Online]. Available:
http://www.what-is-the-speed-of-light.com/webquests/evaluate-websites-webquest.html
[July 2002]
Dodge, Bernie, (October 27, 2001). WebQuest Page [Online]. Available: http://webquest.sdsu.edu/ [July 2002]
Dodge, Bernie (n.d.) WebQuest Template [Online].
Available: http://edweb.sdsu.edu/webquest/LessonTemplate.html [July
2002]
Grabe, Cindy and Mark (1998). Integrating Technology
for Meaningful Learning, Third Edition.
Boston: Houghton Mifflin
Company.
Gruber, Gail. (April 28, 1999). Software Evaluation
WebQuest [Online]. Available:
http://education.nmsu.edu/webquest/wq/software/index.html [July 2002]
Keach, Kristy. (1999). Web Design Page [Online]. Available:
http://www.esc2.net/TIELevel2/projects/webpage [July 2002]
March, Tom and Ozline.com (1998). Why WebQuests?, an
introduction [Online]. Available: http://www.ozline.com/webquests/intro.html
[July, 2002]
Peterson, Doug, (June 16, 2001). Computer Science
Project Research and Development Webquest [Online]. Available:
http://www.gecdsb.on.ca/d&g/cswebquest/t-index.htm [July 2002]
Plunkett, Doug. (June 30, 1999). Basic Network Design [Online]. Available:
http://www.yorkville.k12.il.us/webquests/webqplunkett/webqsplunkett.html [July
2002]
Seamon, Mary (2001). Changing instructional
practices through technology training, part 2. Book Report v. 19 no5 (Mar./Apr 2001) p. 40-2 ISSN: 4388
Star, Linda (2002). Creating a WebQuest: It's
Easier than You Think! Education
World copyright 2000, 2002