Abstract:
The goal of this research study was to observe and
describe changes that occurred in student and teacher skills,
conceptual beliefs and actions as students designed a series
of multimedia projects for authentic audiences. Furthermore,
the research was designed to explore the scaffolding of events
and actions of sequence of five design environments. In each
environment, an instructor and his students worked toward
creating integrated, collaborative curriculum projects. HyperStudio
authoring software was used as a construction tool and publishing
medium for student artifacts.
Results of this study indicate that both teacher and students
need to have an active role in the design process. Working
as ’student designers’ is a collaborative process
that is both time-consuming and complex. Overall, both the
teacher and his students were receptive to the process of
design and felt it provided valuable benefits when compared
to the traditional learning process. While this study did
not address the issues of content knowledge acquisition or
performances of standardized test, it does provide some practical
recommendations for teachers working with students in a design
environment.
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