Abstract:
The purpose of this study was to learn
whether and how multimedia designers incorporate constructivist
ideas into their software design. This study also attempted
to assist multimedia designers to focus on the issues that
are related to the design criteria and the needs or problems
during the development process.
In a three-round Delphi survey, a questionnaire was administered
to members of related professions in listserv discussion groups.
Members of 14 listserv discussion groups, in the field of
educational multimedia technology and in multimedia development,
responded to a request for participation. Only 7 groups participated
the first two rounds of Delphi survey, the phase of identifying
and refining the first and second versions of questionnaire;
and another 7 groups participated the last round of the Delphi
survey, the final version of the questionnaire. The final
survey was based on five aspects of educational multimedia
development: (1) learning activities; (2) features of multimedia
learning software; (3) types of multimedia learning; (4) quality
factors of multimedia software; and (5) problematic issues
in the team performance.
The results showed that participants believed that accuracy,
clarity, and organization are the important criteria to produce
easy-to-use interface and clear navigation. Participants indicated
that the need for related course training and the importance
of good communications among team, clients, and learners.
Participants also agreed that multimedia learning programs
should provide learners with supportive contexts for ill-defined
problem solving skills and higher order thinking skills. As
reflected by many participants, the consideration of developing
software applications referred to the function of enculturation
in which learners can apply their learning to real-life situations.
However, many technology professionals and scholars seem to
focus on instructional methods and program development, rather
than on empirical research for analyzing learning processes
that might support designing constructivist learning environments.
The results only reveal few theme of how and what designers
emphasize learners' knowledge construction and fail to provide
us with the circumstances of the apparent conflict between
designers' stated theory and their actual practice. To support
our understanding of the designers' design characteristics
and tendency toward constructivist learning, further research
should be conducted. Future studies should also investigate
the aspects of learner-centered learning in highly interactive
multimedia-based contexts.
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